(Created page with "Sensing_the_uncanny's bibliography: # <small>I am referring here in particular to misinformation using screenshots of war-simulation game Arma 3, in the context of Russia’s war in Ukraine and Israel’s offensive in Gaza. France 24. (2023). ''War-themed video game fuels wave of misinformation''. [online] Available at: <nowiki>https://www.france24.com/en/live-news/20230102-war-themed-video-game-fuels-wave-of-misinformation</nowiki>.</small> # <small>Alemohammad,...") |
m (Manetta moved page Content-Form/Bibliography/test5 to Content-Form/Bibliography/Martyna) |
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Revision as of 14:50, 30 January 2024
Sensing_the_uncanny's bibliography:
- I am referring here in particular to misinformation using screenshots of war-simulation game Arma 3, in the context of Russia’s war in Ukraine and Israel’s offensive in Gaza. France 24. (2023). War-themed video game fuels wave of misinformation. [online] Available at: https://www.france24.com/en/live-news/20230102-war-themed-video-game-fuels-wave-of-misinformation.
- Alemohammad, S., Casco-Rodriguez, J., Luzi, L., Humayun, A.I., Babaei, H., LeJeune, D., Siahkoohi, A. and Baraniuk, R.G. (2023). Self-Consuming Generative Models Go MAD. [online] arXiv.org. doi:https://doi.org/10.48550/arXiv.2307.01850.
- Fuller, M. and Weizman, E. (2021). Investigative Aesthetics. Verso Books.
- 4. Goodwin, Charles. “Professional Vision.” American Anthropologist, vol. 96, no. 3, Sept. 1994, pp. 606–633, onlinelibrary.wiley.com/doi/10.1525/aa.1994.96.3.02a00100/full, https://doi.org/10.1525/aa.1994.96.3.02a00100. Accessed 30 Oct. 2019.