(Created page with "<!------------------------> <!-- do not remove this --> <div id="{{PAGENAME}}" class="comment"> <!------------------------> There’s a really interesting constellation - post-digital nostalgia meets future-making - that perhaps encourages us to think about the construction of time in a different way. Time is not so much an incremental development (towards a future), as it is an explanation of the past. We had Second Life, Geocities, and so on because it enabled us to d...") |
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There’s a really interesting constellation - post-digital nostalgia meets future-making - that perhaps encourages us to think about the construction of time in a different way. Time is not so much an incremental development (towards a future), as it is an explanation of the past. We had Second Life, Geocities, and so on because it enabled us to deal with our present “sanitised web” (I’m reminded of the artist Jon Corbett, who invented Cree#, and how he explains Cree (native Americans) perception of time). (there is a concept of "nostalgic utopia" that seems fitting here. or even something like a digital Rousseau-ism) | There’s a really interesting constellation - post-digital nostalgia meets future-making - that perhaps encourages us to think about the construction of time in a different way. Time is not so much an incremental development (towards a future), as it is an explanation of the past. We had Second Life, Geocities, and so on because it enabled us to deal with our present “sanitised web” (I’m reminded of the artist Jon Corbett, who invented Cree#, and how he explains Cree (native Americans) perception of time). (there is a concept of "nostalgic utopia" that seems fitting here. or even something like a digital Rousseau-ism) | ||
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Revision as of 14:39, 31 January 2024
There’s a really interesting constellation - post-digital nostalgia meets future-making - that perhaps encourages us to think about the construction of time in a different way. Time is not so much an incremental development (towards a future), as it is an explanation of the past. We had Second Life, Geocities, and so on because it enabled us to deal with our present “sanitised web” (I’m reminded of the artist Jon Corbett, who invented Cree#, and how he explains Cree (native Americans) perception of time). (there is a concept of "nostalgic utopia" that seems fitting here. or even something like a digital Rousseau-ism)