Content-Form/Bibliography/Martyna: Difference between revisions

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[[Sensing_the_uncanny]]'s bibliography:
[[Sensing_the_uncanny]]'s bibliography:


# <small>I am referring here in particular to misinformation using screenshots of war-simulation game Arma 3, in the context of Russia’s war in Ukraine and  Israel’s offensive in Gaza. France 24. (2023). ''War-themed video game fuels wave of misinformation''. [online] Available at: <nowiki>https://www.france24.com/en/live-news/20230102-war-themed-video-game-fuels-wave-of-misinformation</nowiki>.</small>
''Documentary Uncertainty Hito Steyerl''. (n.d.). Retrieved January 10, 2023, from <nowiki>http://www.kajsadahlberg.com/files/No_72_Documentary_Uncertainty_v2.pdf</nowiki>
# <small>Alemohammad, S., Casco-Rodriguez, J., Luzi, L., Humayun, A.I., Babaei, H., LeJeune, D., Siahkoohi, A. and Baraniuk, R.G. (2023). ''Self-Consuming Generative Models Go MAD''. [online] arXiv.org. doi:<nowiki>https://doi.org/10.48550/arXiv.2307.01850</nowiki>.</small>
 
# <small>Fuller, M. and Weizman, E. (2021). ''Investigative Aesthetics''. Verso Books.</small>
Buck-Morss, S. (1992). Aesthetics and Anaesthetics: Walter Benjamin’s Artwork Essay Reconsidered. ''October'', 62(62), p.3. doi:<nowiki>https://doi.org/10.2307/778700</nowiki>.
# <small>4. Goodwin, Charles. “Professional Vision.” ''American Anthropologist'', vol. 96, no. 3, Sept. 1994, pp. 606–633, onlinelibrary.wiley.com/doi/10.1525/aa.1994.96.3.02a00100/full, <nowiki>https://doi.org/10.1525/aa.1994.96.3.02a00100</nowiki>. Accessed 30 Oct. 2019.</small>
 
Steyerl, H. (2023). Mean Images. ''New Left Review'', [online] (140/141), pp.82–97. Available at: <nowiki>https://newleftreview.org/issues/ii140/articles/hito-steyerl-mean-images</nowiki> [Accessed 11 May 2023].
 
Steyerl, H. (2015). ''Documentary Uncertainty Hito Steyerl''. [online] Available at: <nowiki>http://www.kajsadahlberg.com/files/No_72_Documentary_Uncertainty_v2.pdf</nowiki>.
 
Fuller, M. and Weizman, E. (2021). ''Investigative Aesthetics''. Verso Books.
 
4. Goodwin, Charles. “Professional Vision.” ''American Anthropologist'', vol. 96, no. 3, Sept. 1994, pp. 606–633, onlinelibrary.wiley.com/doi/10.1525/aa.1994.96.3.02a00100/full, <nowiki>https://doi.org/10.1525/aa.1994.96.3.02a00100</nowiki>. Accessed 30 Oct. 2019.
 
France 24. (2023). ''War-themed video game fuels wave of misinformation''. [online] Available at: <nowiki>https://www.france24.com/en/live-news/20230102-war-themed-video-game-fuels-wave-of-misinformation</nowiki>.

Revision as of 11:42, 31 January 2024

Sensing_the_uncanny's bibliography:

Documentary Uncertainty Hito Steyerl. (n.d.). Retrieved January 10, 2023, from http://www.kajsadahlberg.com/files/No_72_Documentary_Uncertainty_v2.pdf

Buck-Morss, S. (1992). Aesthetics and Anaesthetics: Walter Benjamin’s Artwork Essay Reconsidered. October, 62(62), p.3. doi:https://doi.org/10.2307/778700.

Steyerl, H. (2023). Mean Images. New Left Review, [online] (140/141), pp.82–97. Available at: https://newleftreview.org/issues/ii140/articles/hito-steyerl-mean-images [Accessed 11 May 2023].

Steyerl, H. (2015). Documentary Uncertainty Hito Steyerl. [online] Available at: http://www.kajsadahlberg.com/files/No_72_Documentary_Uncertainty_v2.pdf.

Fuller, M. and Weizman, E. (2021). Investigative Aesthetics. Verso Books.

4. Goodwin, Charles. “Professional Vision.” American Anthropologist, vol. 96, no. 3, Sept. 1994, pp. 606–633, onlinelibrary.wiley.com/doi/10.1525/aa.1994.96.3.02a00100/full, https://doi.org/10.1525/aa.1994.96.3.02a00100. Accessed 30 Oct. 2019.

France 24. (2023). War-themed video game fuels wave of misinformation. [online] Available at: https://www.france24.com/en/live-news/20230102-war-themed-video-game-fuels-wave-of-misinformation.